11/23/2023 0 Comments Eve online battles![]() It has taken EVE players themselves decades to develop the organisational skills, the leadership skills, the memes and the tropes to be able to orchestrate this. We did not set out to make this, we did not build the system to have this. "This idea of having thousands of people duking it out in one huge space battle is something that EVE players invented. I think we can deliver a pretty good experience up to 3,000, okay at 5,000, but 6,000 is beyond the edge. "The technology absolutely is at its breaking edge," he said onstage at Reboot. Despite being at an age that few games ever reach, EVE's players are still achieving new feats of collective will and organisation - like in January 2018, when 6,000 players set a new record for participants in a single battle.Īccording to Petursson, EVE's technology was never built with this kind of event in mind, and the user experience when the community pushes that tech beyond its limits is below the standard CCP finds acceptable. In the last couple of years, however, EVE's players have exposed issues that cannot be simply tweaked out of existence problems that relate to technological foundations that were first laid almost 20 years ago. "This idea of having thousands of people duking it out in one huge space battle is something that EVE players invented" ![]() To dig into Petursson's own comparison, the mayor of a city only knows that the traffic light patterns need changing when there are one hundred citizens stuck in an unmoving line of cars. Much of the time, though, the dynamic between creator and audience is reactive the players expose problems in the game by simply trying to do what they want, which CCP Games then tries to address and improve. At its best, CCP Games proactively creates spaces and systems that help its players to generate the drama and intrigue for which EVE is justly famous - this PC Gamer article collects some of the more remarkable stories to come out of EVE, and it is by no means definitive. In an interview with at Reboot Develop earlier this month, Petursson attempted to communicate the experience of making and maintaining EVE Online to running a city. Ask CCP Games CEO Hilmar Petursson what keeps the 16 year-old MMO going, and he will only ever give you one answer: the community. The allure of EVE Online has never been found in its style or sheen or thrilling gameplay.
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